![]() There are over twenty-five ways to combine items, some being utterly useless. Glowsticks can increase the area they illuminate by affixing tape and throwing them on to a surface. A liqour bottle can become a powerful bomb by taping a box of bullets to it or a molotov with a handkerchief. Once he has them, he turns into MacGuyer and can combine them into useful or lethal tools. Carnby’s coat has a series of pockets where he can stash an assortment of small items found in lockers, trash cans or just lying around. What’s easily the most interesting aspect of Alone in the Dark is the manner in which it manages inventory. It’s an obvious ploy to stretch roughly eight hours of gameplay into twelve, and an infuriating ploy at that. Once completed, things pick back up again briefly before it inflicts the same collection quest again. The pacing of this game is abysmal, surging foward at incredible speed only to come to a dead stop midway through as the game forces a collection quest on you that can span the whole of the considerably large overworld. If you’re willing to even make it that far, that is. The story is a muddled mess of prophecy and destiny culminating in an ending that will either enrage you or put little more than a smirk on your face, depending on how much of an artfag you are. As the plot continues, it’s discovered that something ancient and evil has been hiding under Central Park and Carnby is the only man equipped to stop its reign of terror. ![]() The game follows series protagonist Edward Carnby, who awakens with no memory in a modern Manhattan hotel room as a malevolent force threatens to tear apart the city.
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